Some people say Braid, Dear Ester, Amnesia, Planescape: Torment, even Doom 3 (seriously 1UP.com... what were you smoking?). But when the tired old "games as art" discussion comes up, I always think of Noctis IV. For those who haven't read my review of the game, Noctis IV is a freeware space exploration simulator that focuses on creating a unique atmosphere of awe-inspiring loneliness. Since I recently did a email Q/A with Ken Silverman, I decided to take advantage of my interviewing momentum and see if Noctis's creator, Alessandro Ghignola (known to the internet simply as 'Alex'), would be willing to talk a little about his games, his philosophy, and the creative process that produced such a uniquely effecting game. If you'd like to see more of what Alex has produced, visit his website here.